Features
Allows you to render images in a panel to simulate a map in a game.
Drawbacks
It's pure visual basic.net, which isn't necessarily a drawback, but still vb.net is not know for it's outstanding graphics rendering. That's why most games made in vb.net use XNA or DirectX to handle the graphics.
Plans
Maybe make it multi-layered. With multi-layered engines you can create the bottom layer as just ground sprites and then the upper layer(s) would store structures(buildings, tree, etc..) and movables(creatures, npc's, etc..)
Notes
I plan for this to tie into loading my 2d Map Tile-Based Engine. Eventually I may convert this to XNA. Also, I don't include the sprites. You'll need to have your own sprites, and store them in a "Sprite" folder.
Full Project - Minus .Exe
MapGenerator.zip
Image
Image may be NSFW.
Clik here to view.
Allows you to render images in a panel to simulate a map in a game.
Drawbacks
It's pure visual basic.net, which isn't necessarily a drawback, but still vb.net is not know for it's outstanding graphics rendering. That's why most games made in vb.net use XNA or DirectX to handle the graphics.
Plans
Maybe make it multi-layered. With multi-layered engines you can create the bottom layer as just ground sprites and then the upper layer(s) would store structures(buildings, tree, etc..) and movables(creatures, npc's, etc..)
Notes
I plan for this to tie into loading my 2d Map Tile-Based Engine. Eventually I may convert this to XNA. Also, I don't include the sprites. You'll need to have your own sprites, and store them in a "Sprite" folder.
Full Project - Minus .Exe
MapGenerator.zip
Image
Image may be NSFW.
Clik here to view.
