Hello! I'm new to the forum so if I posted this incorrectly, I apologize beforehand. I am building an RPG game in Visual Basic .Net 2010, and everything is going great so far! No errors or mishaps, but what I've come to ask about is when I go to level my player up, I want to use the best method possible. I don't know any common algorithms used for such purposes and I would apreciate some input! Please and thank you!
P.S: I'm currently using this - my.settings.expMax = playerExperience.maximum + (my.settings.expMax my.settings.playerLevel) / 2
It works, but eventually the exp is really really high. Starts at 100 and lvl 3 is 1350
P.S: I'm currently using this - my.settings.expMax = playerExperience.maximum + (my.settings.expMax my.settings.playerLevel) / 2
It works, but eventually the exp is really really high. Starts at 100 and lvl 3 is 1350